![]() Each skill has a maximum skill rank based on your level and whether or not it was a class skill, and buying ranks with skill points also cost more for cross-class skills. Skills in general were complicated by multiclassing. These benefits applied only to the class you took at 1st level, and not to any other class you took later. Your HD at 1st level was maximized, and your skill points quadrupled. In my experience, these rules were rarely enforced. You could choose differently again the next level, picking up the first class where you left off, advancing the second, or starting a third.Īs special exceptions, you could not return to the monk class after you’d left it, and you could not take a level of paladin if you ever had a level of anything else. Multiclassing was simply a matter of choosing a different class when you leveled up, instead of whatever other class you had previously been advancing, gaining the 1st-level abilities of that class instead of whatever level you would have gained. Multiclassing was a rather large part of the third edition, and in addition to being a common choice for characters, numerous “multiclass adjacent” options were written. The exact combinations you could use depended on your race, alignment, the phases of the moon, etc. Since classes in this edition required different amounts of XP to level up, your levels in each class would end up different even though the XP totals were the same. “Multiclassing” involved splitting your XP evenly between two, three, or in one case, four different classes. When you again reached the level you had before, you then regained everything from the first class, and then from then on advanced the second class (only). ![]() “Dual-classing” was only available to humans, and allowed you to start over, from 1st, in a second class, retaining nothing from the first. Two different forms of multiclassing were available. The Moldvay/Mentzer BX/BECMI D&D editions dispensed with them entirely. As a whole, the first forays into being something other than a single class were quite needlessly complex. ![]() The elf-as-thief could be either a straight thief, or was triple classed (fighting man, magic user, thief). It also introduced half-elves who could advance in multiple classes: experience was split among classes whenever awarded. The Greyhawk supplement provided for multiclassing into the thief class for some non-humans (elves, dwarves). The elf version of “multiclassing” was to advance as a magic-user (up to level 8) and a fighting man (up to level 4) by default. Multiclassing was not supported initially (three brown books) unless one played an elf.
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